I did however find accessing challenges frustrating, as they’re dished out by NPCs who, in theory, are easy to spot, but they have a tendency to move without warning or any noticeable pattern. Most challenges involve the usual stuff ‘fetch these items’, ‘build up enough combo points’, and, while it can be a little tiresome late-game, I can’t say I ever got bored of playing skateBIRD. While there’s only five maps, there’s a decent amount of variety in challenges and map design, even if some areas are better than others. Unfortunately, adding these modifications does feel like it removes some of the challenges associated with the genre by doing so, so getting a balance between the two can be frustrating. Luckily, there’s plenty of options to make the game easier, like the ability to remove balancing challenges completely, and the option to make your bird less likely to fall off his board, and it’s a good thing watching my owl with an eye patch roll his little rotund body across the Micro Machine-esc living room was hilarious for a while, but it quickly became tedious. The latter is, surprisingly, more of a problem than any controller irks, as having the screen swing wildly as it follows your movements is distracting and often leads to unfair mistakes. It’s a combination of issues occasionally unresponsive controls, propelled by a janky camera that makes the whole thing frustrating. Putting points into the Fancy Meter is easy, but keeping it up is difficult, as SkateBIRD can be maddeningly inconsistent. Having wings and hollow bones means you can flap to gain a little height, but you still need to build your Fancy Meter to gain speed and, in turn, pull off impressive tricks. Unlike its contemporaries, however, SkateBIRDs titular heroes can use the perks of being a bird to aid them on the skateboarding circuit. Like Pro Skater and Skate, practice makes perfect the more you play, the more attuned you get to the controls, the more satisfying tricks and combos are to pull off. Your bird pushes themselves forward with a click of the A button, with the rest of the right Joy Con buttons reserved for ollies, grinds and grabbing air. It’s more akin to the latter than you might think, with similar (although not as polished), controls as its bigger, more legitimate counterpart. Half game, half meme, SkateBIRD’s merits equal its sheer stupidity, but while it shows off endless character through its proverbial plumage, it’s marred by a multitude of problems that hamper this otherwise flighty skate sim.īeneath its absurd skin, SkateBIRD is a Bonafede tiny–Tony Hawk Pro Skater dupe, with five levels full of challenges, secrets, and plenty of grinds to pull off.
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